<?xml version="1.0"?>
<doc>
    <assembly>
        <name>Reflex.Interface.Aion</name>
    </assembly>
    <members>
        <member name="T:Reflex.Interface.Aion.ItemQuality">
            <summary>
            Represents an item quality.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemQuality.Junk">
            <summary>
            Indicates this item is Junk (Grey).
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemQuality.Common">
            <summary>
            Indicates this item is Common (White).
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemQuality.Superior">
            <summary>
            Indicates this item is Superior (Green).
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemQuality.Heroic">
            <summary>
            Indicates this item is Heroic (Blue).
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemQuality.Fabled">
            <summary>
            Indicates this item is Fabled (Gold).
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemQuality.Eternal">
            <summary>
            Indicates this item is Eternal (Orange).
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemQuality.Mythic">
            <summary>
            Indicates this item is Mythic (Purple).
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IDialog">
            <summary>
            Represents a dialog.
            </summary>
        </member>
        <member name="M:Reflex.Interface.Aion.IDialog.Click">
            <summary>
            Click on the dialog.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IDialog.Available">
            <summary>
            Indicates whether the dialog is available.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IDialog.ContentId">
            <summary>
            Contains the content identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IDialog.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IDialog.Parent">
            <summary>
            Contains the parent dialog.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IDialog.Position">
            <summary>
            Contains the position.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IDialog.Size">
            <summary>
            Contains the size.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IDialog.Visible">
            <summary>
            Indicates whether the dialog is visible.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorNpcRating">
            <summary>
            Represents the rating of an npc.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRating.Junk">
            <summary>
            Indicates the npc has the Junk rating.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRating.Normal">
            <summary>
            Indicates the npc has the Normal rating.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRating.Elite">
            <summary>
            Indicates the npc has the Elite rating.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRating.Hero">
            <summary>
            Indicates the npc has the Hero rating.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRating.Legendary">
            <summary>
            Indicates the npc has the Legendary rating.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ItemType">
            <summary>
            Represents an item type.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Material">
            <summary>
            Indicates the item is a material.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Weapon1h">
            <summary>
            Indicates the item is a one-handed weapon.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Weapon2h">
            <summary>
            Indicates the item is a two-handed weapon.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Bow">
            <summary>
            Indicates the item is a bow.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Arrow">
            <summary>
            Indicates the item is an arrow.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Shield">
            <summary>
            Indicates the item is shield.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Armor">
            <summary>
            Indicates the item is an armor.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Accessory">
            <summary>
            Indicates the item is an accessory.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Stigma">
            <summary>
            Indicates the item is a stigma.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.StigmaShard">
            <summary>
            Indicates the item is a stigma shard.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Quest">
            <summary>
            Indicates the item is a quest item.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Godstone">
            <summary>
            Indicates the item is a godstone.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Food">
            <summary>
            Indicates the item is food.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Resurrect">
            <summary>
            Indicates the item is a resurrection item.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Potion">
            <summary>
            Indicates the item is a potion.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Scroll">
            <summary>
            Indicates the item is a scroll.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Currency">
            <summary>
            Indicates the item is a type of currency.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Tools">
            <summary>
            Indicates the item is a tool.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Enchant">
            <summary>
            Indicates the item is an enchant stone.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Manastone">
            <summary>
            Indicates the item is a mana stone.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.PowerShard">
            <summary>
            Indicates the item is a power shard.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Design">
            <summary>
            Indicates the item is a design.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.DyeRemover">
            <summary>
            Indicates the item is a dye remover.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Dye">
            <summary>
            Indicates the item is a dye.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Manual">
            <summary>
            Indicates the item is a manual.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Key">
            <summary>
            Indicates the item is a key.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Wing">
            <summary>
            Indicates the item is a wing.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Special">
            <summary>
            Indicates the item is special.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemType.Craft">
            <summary>
            Indicates the item is craft related.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ItemTradability">
            <summary>
            Represents an item tradability.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemTradability.WarehouseAccount">
            <summary>
            Indicates the item may be stored in the account warehouse.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemTradability.WarehouseCharacter">
            <summary>
            Indicates the item may be stored in the character warehouse.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemTradability.WarehouseLegion">
            <summary>
            Indicates the item may be stored in the legion warehouse.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemTradability.Sellable">
            <summary>
            Indicates the item is sellable.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemTradability.Tradeable">
            <summary>
            Indicates the item is tradeable.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorCreatureStance">
            <summary>
            Represents a creature actor stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureStance.Neutral">
            <summary>
            Indicates this creature actor is in a neutral stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureStance.Combat">
            <summary>
            Indicates this creature actor is in a combat stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureStance.Resting">
            <summary>
            Indicates this creature actor is in a resting stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureStance.Flying">
            <summary>
            Indicates this creature actor is in a flying stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureStance.FlyingCombat">
            <summary>
            Indicates this creature actor is in a flying combat stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureStance.Dead">
            <summary>
            Indicates this creature actor is dead.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IControllerActor">
            <summary>
            Represents the controlled player actor.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IActorPlayer">
            <summary>
            Represents a player actor.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IActorCreature">
            <summary>
            Represents a creature actor.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IActor">
            <summary>
            Represents an actor.
            </summary>
        </member>
        <member name="M:Reflex.Interface.Aion.IActor.Select">
            <summary>
            Select the actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActor.Id">
            <summary>
            Contains the identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActor.Position">
            <summary>
            Contains the position.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActor.TypeId">
            <summary>
            Contains the type identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Attitude">
            <summary>
            Contains the attitude.
            </summary>
        </member>
        <member name="E:Reflex.Interface.Aion.IActorCreature.Attack">
            <summary>
            Occurs when the actor performs an auto attack.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.AttackSpeed">
            <summary>
            Contains the attack delay between attacks.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Health">
            <summary>
            Contains the health in percentages.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Hide">
            <summary>
            Contains the level of being hidden.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.HideSeeing">
            <summary>
            Contains the level of being able to see through hide.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.IsBusy">
            <summary>
            Indicates whether the creature is busy.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.IsMoving">
            <summary>
            Indicates whether the creature is moving.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Level">
            <summary>
            Contains the level.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Rotation">
            <summary>
            Contains the rotation.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Skill">
            <summary>
            Contains the active, or activating, skill.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.SkillTimeRemaining">
            <summary>
            Contains the remaining time in milliseconds until the skill activates.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.SkillTimeTotal">
            <summary>
            Contains the total skill casting time in milliseconds.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Speed">
            <summary>
            Contains the current moving speed.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Stance">
            <summary>
            Contains the stance.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.State">
            <summary>
            Contains a collection of actor state instances.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.Target">
            <summary>
            Contains the target actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorCreature.TargetId">
            <summary>
            Contains the target identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.Class">
            <summary>
            Contains the class.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.Dp">
            <summary>
            Contains the amount of dp.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.IsAsmodian">
            <summary>
            Indicates whether the player actor is an asmodian.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.IsElyos">
            <summary>
            Indicates whether the player actor is an elyos.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.Legion">
            <summary>
            Contains the legion name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.Rank">
            <summary>
            Contains the abyss rank.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.StanceAerial">
            <summary>
            Contains the player actor aerial stance.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorPlayer.Weightless">
            <summary>
            Indicates whether the creature is weightless.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.Action">
            <summary>
            Contains the action.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.AttackRange">
            <summary>
            Contains the attack range.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.Destination">
            <summary>
            Contains the destination.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.FlightCooldownRemainingTime">
            <summary>
            Contains the remaining flight cooldown in milliseconds.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.FlightTime">
            <summary>
            Contains the flight time in percentages.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.FlightTimeCurrent">
            <summary>
            Contains the current flight time.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.FlightTimeMaximum">
            <summary>
            Contains the maximum flight time.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.Experience">
            <summary>
            Contains the experience to level in percentages.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.ExperienceCurrent">
            <summary>
            Contains the current amount of experience.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.ExperienceMaximum">
            <summary>
            Contains the amount of experience that is the maximum for this level.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.ExperienceRecoverable">
            <summary>
            Contains the amount of experience that is recoverable.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.HealthCurrent">
            <summary>
            Contains the current health.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.HealthMaximum">
            <summary>
            Contains the maximum health.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.Mana">
            <summary>
            Contains the mana in percentages.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.ManaCurrent">
            <summary>
            Contains the current mana.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerActor.ManaMaximum">
            <summary>
            Contains the maximum mana.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ItemActivation">
            <summary>
            Represents an item activation method.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemActivation.None">
            <summary>
            Indicates this item cannot be activated.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemActivation.Standalone">
            <summary>
            Indicates this item can be activated without a target.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemActivation.Target">
            <summary>
            Indicates this item can only be activated with a target.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorPlayerControlledAction">
            <summary>
            Represents a controlled player actor action.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.None">
            <summary>
            Indicates the controlled player has no current action.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.Attack">
            <summary>
            Indicates the controlled player is attacking a target, and using auto-approach when available.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.Cast">
            <summary>
            Indicates the controlled player is casting a spell.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.Talking">
            <summary>
            Indicates the controlled player is talking to a character.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.Gather">
            <summary>
            Indicates the controlled player is gathering.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.Follow">
            <summary>
            Indicates the controlled player is following a character.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.MoveForward">
            <summary>
            Indicates the controlled player is moving forward.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.MoveBackward">
            <summary>
            Indicates the controlled player is moving backward.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.MoveForwardCombat">
            <summary>
            Indicates the controlled player is moving forward in combat stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.MoveBackwardCombat">
            <summary>
            Indicates the controlled player is moving backward in combat stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.ToggleCombat">
            <summary>
            Indicates the controlled player is switching between combat and neutral stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.RestStart">
            <summary>
            Indicates the controlled player is sitting down to rest.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.RestStop">
            <summary>
            Indicates the controlled player is standing up after resting.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.Emote">
            <summary>
            Indicates the controlled player is doing an emote.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.FlightStart">
            <summary>
            Indicates the controlled player is starting to fly.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.FlightStop">
            <summary>
            Indicates the controlled player is stopping flying.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.Loot">
            <summary>
            Indicates the controlled player is looting a target, and using auto-approach when available.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerControlledAction.FaceTarget">
            <summary>
            Indicates the controlled player is facting the current target.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IInventory">
            <summary>
            Represents an inventory item.
            </summary>
        </member>
        <member name="M:Reflex.Interface.Aion.IInventory.Use">
            <summary>
            Use the inventory item.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IInventory.Amount">
            <summary>
            Contains the amount.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IInventory.CooldownTime">
            <summary>
            Contains the cooldown time in milliseconds.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IInventory.CooldownTimeRemaining">
            <summary>
            Contains the remaining cooldown time in milliseconds.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IInventory.Item">
            <summary>
            Contains the item.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IInventory.Slot">
            <summary>
            Contains the slot.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IInventory.Type">
            <summary>
            Contains the type.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IChat">
            <summary>
            Represents a chat message.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IChat.Id">
            <summary>
            Contains the identifier of the sender.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IChat.Message">
            <summary>
            Contains the message.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IChat.Receiver">
            <summary>
            Contains the name of the receiver.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IChat.Sender">
            <summary>
            Contains the name of the sender.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IChat.Type">
            <summary>
            Contains the message type.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IActorState">
            <summary>
            Represents an actor state.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorState.Index">
            <summary>
            Contains the index.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorState.Skill">
            <summary>
            Contains the skill.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorState.TimeRemaining">
            <summary>
            Contains the remaining time in milliseconds.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorPlayerStanceAerial">
            <summary>
            Represents a player actor aerial stance.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerStanceAerial.None">
            <summary>
            Indicates this player actor is not aerial.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerStanceAerial.Flying">
            <summary>
            Indicates this player actor is flying.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerStanceAerial.Gliding">
            <summary>
            Indicates this player actor is gliding.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorPlayerClass">
            <summary>
            Represents a player actor class.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Warrior">
            <summary>
            Indicates this player actor is a warrior.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Gladiator">
            <summary>
            Indicates this player actor is a gladiator.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Templar">
            <summary>
            Indicates this player actor is a templar.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Scout">
            <summary>
            Indicates this player actor is a scout.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Assassin">
            <summary>
            Indicates this player actor is a assassin.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Ranger">
            <summary>
            Indicates this player actor is a ranger.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Mage">
            <summary>
            Indicates this player actor is a mage.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Sorcerer">
            <summary>
            Indicates this player actor is a sorcerer.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Spiritmaster">
            <summary>
            Indicates this player actor is a spiritmaster.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Priest">
            <summary>
            Indicates this player actor is a priest.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Cleric">
            <summary>
            Indicates this player actor is a cleric.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerClass.Chanter">
            <summary>
            Indicates this player actor is a chanter.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorGatherableSkill">
            <summary>
            Represents the skill for a gatherable.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorGatherableSkill.Aethertapping">
            <summary>
            Indicates the gatherable is to be gathered with the Aethertapping skill.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorGatherableSkill.Collection">
            <summary>
            Indicates the gatherable is to be gathered with the Collection skill.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorGatherableSkill.Essencetapping">
            <summary>
            Indicates the gatherable is to be gathered with the Essencetapping skill.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.SkillDispell">
            <summary>
            Represents an skill dispellability.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillDispell.None">
            <summary>
            Indicates this skill cannot be dispelled.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillDispell.Mental">
            <summary>
            Indicates this skill requires cure mind.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillDispell.Physical">
            <summary>
            Indicates this skill requires dispel.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillDispell.Stun">
            <summary>
            Indicates this skill requires remove shock.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IControllerItem">
            <summary>
            Represents a lootable item.
            </summary>
        </member>
        <member name="M:Reflex.Interface.Aion.IControllerItem.Request">
            <summary>
            Request the lootable item.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerItem.Amount">
            <summary>
            Contains the amount.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerItem.Item">
            <summary>
            Contains the item.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorCreatureAttitude">
            <summary>
            Represents a creature actor attitude.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureAttitude.Passive">
            <summary>
            Indicates this creature actor is passive.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureAttitude.Aggressive">
            <summary>
            Indicates this creature actor is aggressive.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureAttitude.Friendly">
            <summary>
            Indicates this creature actor is friendly.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IAion">
            <summary>
            Represents an application.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAion.Version">
            <summary>
            Contains the programmer interface version.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IKnownItem">
            <summary>
            Represents the known item.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Activation">
            <summary>
            Contains an activation method.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Id">
            <summary>
            Contains the identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Level">
            <summary>
            Contains the level.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Price">
            <summary>
            Contains the price.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Quality">
            <summary>
            Contains the quality.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Skill">
            <summary>
            Contains a skill used when activated.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownItem.Tradability">
            <summary>
            Contains the tradability.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IGroupMember">
            <summary>
            Represents a group member.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Actor">
            <summary>
            Contains the actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Class">
            <summary>
            Contains the class.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.FlightTime">
            <summary>
            Contains the flight time in percentages.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.FlightTimeCurrent">
            <summary>
            Contains the current flight time.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.FlightTimeMaximum">
            <summary>
            Contains the maximum flight time.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Health">
            <summary>
            Contains the health in percentages.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.HealthCurrent">
            <summary>
            Contains the current health.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.HealthMaximum">
            <summary>
            Contains the maximum health.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Id">
            <summary>
            Contains the identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.IsMentor">
            <summary>
            Indicates whether the group member is a mentor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.IsLeader">
            <summary>
            Indicates whether the group member is the leader.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Level">
            <summary>
            Contains the level.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Mana">
            <summary>
            Contains the mana in percentages.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.ManaCurrent">
            <summary>
            Contains the current mana.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.ManaMaximum">
            <summary>
            Contains the maximum mana.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.Position">
            <summary>
            Contains the position.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.TeamId">
            <summary>
            Contains the team identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IGroupMember.WorldId">
            <summary>
            Contains the world identifier.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ChatType">
            <summary>
            Represents a chat type.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ChatType.Normal">
            <summary>
            Indicates this is a normal message.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ChatType.Shout">
            <summary>
            Indicates this is a shout message.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ChatType.Whisper">
            <summary>
            Indicates this is a whisper message.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ChatType.Group">
            <summary>
            Indicates this is a group message.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ChatType.Alliance">
            <summary>
            Indicates this is an alliance message.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ChatType.Legion">
            <summary>
            Indicates this is a legion message.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.SkillElement">
            <summary>
            Represents an skill element.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillElement.Magical">
            <summary>
            Indicates the skill is magical.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillElement.Physical">
            <summary>
            Indicates the skill is physical.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorCreatureHide">
            <summary>
            Represents a creature actor hide or hide-view status.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureHide.None">
            <summary>
            Indicates this creature actor is not hidden.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureHide.Basic">
            <summary>
            Indicates this creature actor is in basic stealth.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureHide.Advanced">
            <summary>
            Indicates this creature actor is in advanced stealth.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorCreatureHide.Administrator">
            <summary>
            Indicates this creature actor is in an administrator-like stealth.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.SkillType">
            <summary>
            Represents an skill type.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillType.Passive">
            <summary>
            Indicates the skill is passive.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillType.Attack">
            <summary>
            Indicates the skill is an attack.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillType.Buff">
            <summary>
            Indicates the skill is a buff.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillType.Debuff">
            <summary>
            Indicates the skill is a debuff.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.SkillType.Heal">
            <summary>
            Indicates the skill is a heal.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IActorGatherable">
            <summary>
            Represents a gatherable actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorGatherable.Level">
            <summary>
            Contains the level.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorGatherable.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorGatherable.Skill">
            <summary>
            Contains the skill required to gather.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorNpcRank">
            <summary>
            Represents the rank of an npc.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRank.Novice">
            <summary>
            Indicates the npc has the Novice rank.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRank.Disciplined">
            <summary>
            Indicates the npc has the Disciplined rank.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRank.Seasoned">
            <summary>
            Indicates the npc has the Seasoned rank.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRank.Expert">
            <summary>
            Indicates the npc has the Expert rank.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRank.Veteran">
            <summary>
            Indicates the npc has the Veteran rank.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorNpcRank.Master">
            <summary>
            Indicates the npc has the Master rank.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IKnownName">
            <summary>
            Represents the known name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownName.German">
            <summary>
            Contains the German name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownName.French">
            <summary>
            Contains the French name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownName.English">
            <summary>
            Contains the English name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownName.Russian">
            <summary>
            Contains the Russian name.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ItemSlot">
            <summary>
            Represents an item equippable slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.MainHand">
            <summary>
            Indicates the item is currently equipped in the main hand slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.OffHand">
            <summary>
            Indicates the item is currently equipped in the off hand slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Head">
            <summary>
            Indicates the item is currently equipped in the head slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Jacket">
            <summary>
            Indicates the item is currently equipped in the jacket slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Gloves">
            <summary>
            Indicates the item is currently equipped in the gloves slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Shoes">
            <summary>
            Indicates the item is currently equipped in the shoes slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Earring_R">
            <summary>
            Indicates the item is currently equipped in the right earring slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Earring_L">
            <summary>
            Indicates the item is currently equipped in the left earring slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Ring_R">
            <summary>
            Indicates the item is currently equipped in the right ring slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Ring_L">
            <summary>
            Indicates the item is currently equipped in the left ring slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Necklace">
            <summary>
            Indicates the item is currently equipped in the necklace slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Pauldrons">
            <summary>
            Indicates the item is currently equipped in the pauldrons slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Pants">
            <summary>
            Indicates the item is currently equipped in the pants slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.PowerShard_R">
            <summary>
            Indicates the item is currently equipped in the right power shard slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.PowerShard_L">
            <summary>
            Indicates the item is currently equipped in the left power shard slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Wings">
            <summary>
            Indicates the item is currently equipped in the wings slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Belt">
            <summary>
            Indicates the item is currently equipped in the belt slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Stigma_1">
            <summary>
            Indicates the item is currently equipped in first stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Stigma_2">
            <summary>
            Indicates the item is currently equipped in second stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Stigma_3">
            <summary>
            Indicates the item is currently equipped in third stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Stigma_4">
            <summary>
            Indicates the item is currently equipped in fourth stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Stigma_5">
            <summary>
            Indicates the item is currently equipped in fifth stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.Stigma_6">
            <summary>
            Indicates the item is currently equipped in sixth stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.AdvancedStigma_1">
            <summary>
            Indicates the item is currently equipped in first advanced stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.AdvancedStigma_2">
            <summary>
            Indicates the item is currently equipped in second advanced stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.AdvancedStigma_3">
            <summary>
            Indicates the item is currently equipped in third advanced stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.AdvancedStigma_4">
            <summary>
            Indicates the item is currently equipped in fourth advanced stigma slot.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ItemSlot.AdvancedStigma_5">
            <summary>
            Indicates the item is currently equipped in fifth advanced stigma slot.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IController">
            <summary>
            Represents the controller.
            </summary>
        </member>
        <member name="M:Reflex.Interface.Aion.IController.MapPosition2d(Reflex.Framework.Mathematics.Vector3d)">
            <summary>
            Maps a 3d position to a relative 2d position.
            </summary>
            <param name="hPosition">Contains the position.</param>
        </member>
        <member name="M:Reflex.Interface.Aion.IController.MapPosition2d(Reflex.Framework.Mathematics.Vector3d,System.Single)">
            <summary>
            Maps a 3d position to a relative 2d position.
            </summary>
            <param name="hPosition">Contains the position.</param>
            <param name="fAngle">Contains the angle.</param>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.Actor">
            <summary>
            Contains the actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.Brand">
            <summary>
            Contains each branding.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.CameraPitch">
            <summary>
            Contains the camera pitch.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.CameraPosition">
            <summary>
            Contains the camera position.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.CameraYaw">
            <summary>
            Contains the camera yaw.
            </summary>
        </member>
        <member name="E:Reflex.Interface.Aion.IController.Chat">
            <summary>
            Occurs when a chat message has been received.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.FieldOfView">
            <summary>
            Contains the field of view.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.Id">
            <summary>
            Contains the identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.Input">
            <summary>
            Contains the input.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.Loot">
            <summary>
            Contains lootable items.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.Search">
            <summary>
            Contains the searched name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IController.WorldId">
            <summary>
            Contains the world identifier.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IControllerInput">
            <summary>
            Represents the player controller input.
            </summary>
        </member>
        <member name="M:Reflex.Interface.Aion.IControllerInput.Click(System.Single,System.Single)">
            <summary>
            Click at the specified position.
            </summary>
            <param name="X">Contains the position on the X-axis.</param>
            <param name="Y">Contains the position on the Y-axis.</param>
        </member>
        <member name="M:Reflex.Interface.Aion.IControllerInput.Command(System.String)">
            <summary>
            Send a quick command to the local interperter (without using the console).
            </summary>
            <param name="zCommand">Contains the command.</param>
        </member>
        <member name="M:Reflex.Interface.Aion.IControllerInput.Console(System.String)">
            <summary>
            Send a console command. Not recommend, as this interferes with confirmations.
            </summary>
            <param name="zCommand">Contains the command.</param>
        </member>
        <member name="M:Reflex.Interface.Aion.IControllerInput.Register(System.ConsoleKey,Reflex.Interface.ConsoleKeyModifier,System.Action)">
            <summary>
            Register an action to a key and modifier.
            </summary>
            <param name="Key">Contains a key.</param>
            <param name="Modifier">Contains a modifier.</param>
            <param name="Action">Contains an action.</param>
        </member>
        <member name="M:Reflex.Interface.Aion.IControllerInput.Unregister(System.ConsoleKey,Reflex.Interface.ConsoleKeyModifier,System.Action)">
            <summary>
            Unregister an action from a key and modifier.
            </summary>
            <param name="Key">Contains a key.</param>
            <param name="Modifier">Contains a modifier.</param>
            <param name="Action">Contains an action.</param>
        </member>
        <member name="T:Reflex.Interface.Aion.IActorObject">
            <summary>
            Represents an interactable object actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorObject.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IActorNpc">
            <summary>
            Represents a non-player actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.AttackRange">
            <summary>
            Contains the attack range.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.HealthCurrent">
            <summary>
            Contains the current health.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.HealthMaximum">
            <summary>
            Contains the maximum health.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.Owner">
            <summary>
            Contains the owner player actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.OwnerId">
            <summary>
            Contains the owner identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.OwnerName">
            <summary>
            Contains the owner name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.Rank">
            <summary>
            Contains the rank.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.Rating">
            <summary>
            Contains the rating.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IActorNpc.Sensor">
            <summary>
            Contains the sensor range.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IAionInstance">
            <summary>
            Represents an application instance.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAionInstance.Ability">
            <summary>
            Contains a collection of ability instances.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAionInstance.Actor">
            <summary>
            Contains a collection of actor instances.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAionInstance.Controller">
            <summary>
            Contains the player controller.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAionInstance.Dialog">
            <summary>
            Contains a collection of dialog instances.
            </summary>
        </member>
        <member name="E:Reflex.Interface.Aion.IAionInstance.Frame">
            <summary>
            Occurs after a frame has been completed.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAionInstance.Group">
            <summary>
            Contains a collection of group member instances.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAionInstance.Inventory">
            <summary>
            Contains a collection of inventory instances.
            </summary>
        </member>
        <member name="E:Reflex.Interface.Aion.IAionInstance.Run">
            <summary>
            Occurs after a run has been completed.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.ActorPlayerRank">
            <summary>
            Represents a player actor rank.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank9">
            <summary>
            Indicates this player actor is a Soldier, Rank 9.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank8">
            <summary>
            Indicates this player actor is a Soldier, Rank 8.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank7">
            <summary>
            Indicates this player actor is a Soldier, Rank 7.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank6">
            <summary>
            Indicates this player actor is a Soldier, Rank 6.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank5">
            <summary>
            Indicates this player actor is a Soldier, Rank 5.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank4">
            <summary>
            Indicates this player actor is a Soldier, Rank 4.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank3">
            <summary>
            Indicates this player actor is a Soldier, Rank 3.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank2">
            <summary>
            Indicates this player actor is a Soldier, Rank 2.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.SoldierRank1">
            <summary>
            Indicates this player actor is a Soldier, Rank 1.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.StarOfficer1">
            <summary>
            Indicates this player actor is a 1-Star Officer.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.StarOfficer2">
            <summary>
            Indicates this player actor is a 2-Star Officer.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.StarOfficer3">
            <summary>
            Indicates this player actor is a 3-Star Officer.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.StarOfficer4">
            <summary>
            Indicates this player actor is a 4-Star Officer.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.StarOfficer5">
            <summary>
            Indicates this player actor is a 5-Star Officer.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.General">
            <summary>
            Indicates this player actor is a general.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.GreatGeneral">
            <summary>
            Indicates this player actor is a great general.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.Commander">
            <summary>
            Indicates this player actor is a commander.
            </summary>
        </member>
        <member name="F:Reflex.Interface.Aion.ActorPlayerRank.Governor">
            <summary>
            Indicates this player actor is the governor.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IAbility">
            <summary>
            Represents an ability.
            </summary>
        </member>
        <member name="M:Reflex.Interface.Aion.IAbility.Use">
            <summary>
            Use the ability.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAbility.Available">
            <summary>
            Indicates whether the ability is available.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAbility.CooldownTime">
            <summary>
            Contains the cooldown time in milliseconds.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAbility.CooldownTimeRemaining">
            <summary>
            Contains the remaining cooldown time in milliseconds.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IAbility.Skill">
            <summary>
            Contains the known skill information.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IKnownSkill">
            <summary>
            Represents the known skill information.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownSkill.Activation">
            <summary>
            Indicates whether the the skill requires activation.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownSkill.Dispell">
            <summary>
            Contains the dispellability.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownSkill.Element">
            <summary>
            Contains the element.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownSkill.Id">
            <summary>
            Contains the identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownSkill.Name">
            <summary>
            Contains the name.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IKnownSkill.Type">
            <summary>
            Contains the type.
            </summary>
        </member>
        <member name="T:Reflex.Interface.Aion.IControllerBrand">
            <summary>
            Represents an branding.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerBrand.Actor">
            <summary>
            Contains the actor.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerBrand.ActorId">
            <summary>
            Contains the creature identifier.
            </summary>
        </member>
        <member name="P:Reflex.Interface.Aion.IControllerBrand.Id">
            <summary>
            Contains the identifier.
            </summary>
        </member>
    </members>
</doc>
